At the highest level, the Sparrow application firmware can be conceptualized as being mostly asleep, with a scheduled interval of activity. During the active interval, the application firmware will be polled by the underlying firmware at a given frequency. This polling is invoked by an internal scheduler/state machine and operates through a series of callbacks.
Architecture
Layer Diagram
|- app -|- app -|- app -| |------ scheduler ------| |-- application host ---|------- gateway -------| |------------------ framework ------------------| |---------------- util & timer -----------------| |-------------------- core ---------------------| |--------------------- HAL ---------------------|
Files Critical to Abstraction:
Application/notecard_config.h
Provides
#define
variables that can be used to force override Notecard specific settings.Application/Framework/sched.h
Declares application callback signatures and the scheduled application configuration structure,
schedAppConfig
.Application/Framework/sched.c
Contains application array, implements the Sparrow task scheduler functions, and performs application callbacks (”Application Host”).
Application/Gateway/auth.c
Used by the gateway to receive/process Notes by adding additional information before forwarding to the Notecard.
Application/Sensor/init.c
Implements the weakly linked
schedAppInit()
function, which loads the example applications into the “Application Host”.
Scheduler
The scheduler moves through the application host state machine. When an application is booted it enters the initialization state (STATE_ONCE
). After being initialized, the application is in an active state (STATE_ACTIVATED
). While active, the polling function is called at the specified interval.
Therefore, an application predominantly exists in two main states, activated and deactivated. As such, the two main levers are activationPeriodSecs
and pollIntervalSecs
.
Registering an Application
To register an application, you must provide the schedAppConfig
to the schedAppInit()
function in the framework. The standard pattern is to make an initialization function (e.g. myAppInit()
) that can be called from init.c
.
The result returned from the call to schedAppInit()
is an application identifier.
NOTE: In order to interact with the Scheduler, you must know your application ID,
appID
. This can and should be captured when you first register your application with the scheduler. However, theappID
is also provided as a form of context with each callback invocation.
schedAppConfig
// App Configuration definition typedef struct { // General const char *name; // How often we get activated uint32_t activationPeriodSecs; // While app is active, how often it's polled uint32_t pollIntervalSecs; // Handlers schedActivateFunc activateFn; schedInterruptFunc interruptFn; schedPollFunc pollFn; schedResponseFunc responseFn; // Application Context void *appContext; } schedAppConfig;
Name Field
name
You can name your sensor anything you like. This name typically appears in system level logs, describing framework interactions with your application.
Timing Fields
activationPeriodSecs
The activation period is the time that passes between activations. Each time the scheduler awakens an application from it's deactivated state, it will invoke the
.activateFn
function. The primary concern addressed by the activation period is power management. The longer the activation period, the more time spent sleeping and better battery performance a Sparrow node can achieve.pollIntervalSecs
The polling function is only called when the application is in an active state, and the poll interval is frequency at which the
.pollFn
function is invoked. At a high level, the polling function should be thought of as a "check-in" from the underlying state machine to the main control body of the application logic. Ideally, you would not request the poll function to be invoked faster than the rate of change associated with whatever external factors for which the application has been designed (i.e. there is no reason to pay for the poll unless it is able to capture or respond to some change in state).
Dynamic Queue File Naming
Applications can take advantage of dynamic queue file naming, to create node and/or application specific queue files. For example, *#myapp.qo
will evaluate to 012345678901234567890123#myapp.qo
. The Gateway will automatically transform the *
into the node id associated with the originating Sparrow board.
*
is a special character that will be replaced with the Sparrow node's ID by the Gateway.
Callbacks
.activateFn
-typedef bool (*schedActivateFunc) (int appID);
Called on activation; you may return
false
to cancel any given activation.NOTE: that this method must NOT send messages to the gateway; it's only allowed to do local operations.
.interruptFn
-typedef void (*schedInterruptFunc) (int appID, uint16_t pins);
A shared ISR that is called for ANY interrupt on ALL applications; the
pins
parameter indicatesexti
lines (https://wiki.st.com/stm32mcu/wiki/EXTI_feature_overview ) that changed. Due to the shared nature of the pin, you must filter to the pin you are expecting to handle in your application.Example: Filtering on the
PAIR
buttonif (!(pins & BUTTON1_Pin)) { return; }
.pollFn
-typedef void (*schedPollFunc) (int appID, int state);
Called repeatedly while activated. This function implements the application's state machine, where negative states are reserved. Only when this function sends a message using the
noteSendToGatewayAsync()
function, or manually submitsSTATE_DEACTIVATE
to the scheduler, will the application will be deactivated..responseFn
-typedef void (*schedResponseFunc) (int appID, J *rsp);
Called after an application sent a Notecard request and is asynchronously receiving a reply. This will be called when a response comes back or when it times out; if timeout the
rsp
field will beNULL
.
Callback Timing
Here is a diagram to illustrate the callback timing of a typical Sparrow application that was expecting a response from the Notecard.
Application Context
appContext
Application context exists in two forms, which can work in tandem.
static
global variables (singleton model)
When application context is supplied as static global variables, then it is available to everything in the containing .c
file. This is suitable for most single purpose applications (e.g. an interface to specific hardware, performs a unique operation, etc.). To use a static global variable, you only need to define a variable as static
in the global space of your application’s .c
file.appContext
- portable struct (multiple instances)
However, there are several instances where a portable struct can facilitate code reuse and enable higher level abstractions (e.g. using one source file to interface to an array of identical sensors, enabling a context based language, etc.). To use a portable struct, you would define it in your application’s .c
file, allocate it from the heap in an initialization function, and provide a pointer to the appContext
field of the application configuration struct, schedAppConfig
.
Application Run Time
Your application “runs” inside the callbacks. The closest thing to a run loop would be the intermittent calls to pollFn
at pollIntervalSecs
. Upon the execution of pollFn
the state of the application will be passed in as a parameter, and will cycle through STATE_ACTIVATED
, STATE_SENDING_REQUEST
, and STATE_RECEIVING_RESPONSE
. The application will remain active until it sends a message using the noteSendToGatewayAsync()
function, or until it manually sets the scheduler's state to STATE_DEACTIVATED
.
Application Host States
Additional states can be submitted to the Application Host (scheduler), via the following APIs.
schedSetState()
(immediate)schedActivateNowFromISR()
(immediate, ISR safe)schedSetCompletionState()
(upon subsequent call tonoteSendToGatewayAsync()
)
System States
The system states used by the state machine are represented by the following constants, which have values in the set of negative integers, {x ε Z | x < 0}:
STATE_UNDEFINED
STATE_ONCE
(initialization)STATE_ACTIVATED
STATE_DEACTIVATED
STATE_SENDING_REQUEST
STATE_RECEIVING_RESPONSE
User-defined States
User-defined states are used to extend the Application Host system states for application specific purposes. These custom states are passed into the caller as a parameter to the polling callback function.
User-defined, application states MUST have values from the set of whole numbers, {x ε Z | x ≥ 0}.
WARNING: Negative numbers are RESERVED for the system states and CANNOT be used for user-defined, application states.
Console Logging
Console logging can be performed via the APP_PRINTF()
function.
WARNING: The maximum number of characters is ninety (90).
Integrating a Custom Sensor into CMake
To add an application to the Sparrow firmware, you will be able to do everything from the sparrow-application
folder by following these steps:
Create a new folder for your application in the
sparrow-application
folder.Create an application module (
.c
/.h
files) in your new folder.Multiple working examples exist, each in their own folder, listed under the
sparrow-application
folder.Update
sparrow-application/CMakeLists.txt
to build your source file (.c
) and include your header (.h
)Each of the samples is also built by this
CMakeLists.txt
file.
Collecting Logs
Use an STLINK-V3MINI to connect to your device, you can use a terminal emulator to view the debugging output on the serial port that appears on your computer.
STLINK-V3MINI
Connect your computer to STLINK-V3MINI using a USB A-to-Micro, then connect the STLINK-V3MINI to your device using the Cortex debug connector.
v1.0 HARDWARE ONLY
FTDI
Pin Mapping
Sparrow FTDI Cable Color GND GND BLACK LPRX TXD ORANGE LPTX RXD YELLOW
NOTE: The serial connection MUST be set to operate at 9600 (8-N-1).
Sparrow Rail Pinout (v1.1)
Pin # | Pin Name | Description | Pin # | Pin Name | Description | |
---|---|---|---|---|---|---|
NRST | RST# | RESET Button | PA7 | MOSI | Main Out / Secondary In | |
PH3-BOOT0 | BOOT | BOOT Button | PA6 | MISO | Main In / Secondary Out | |
VSS_EP | GND | Ground | PA5 | SCK | SPI Clock | |
PA2 | LPTX | Low-Power UART Transmit | PA4 | CS | Chip Select | |
PA3 | LPRX | Low-Power UART Receive | PA11 | SDA | I2C Data | |
PB2 | A1 | Analog Pin 1 | PA12 | SCL | I2C Clock | |
PA10 | A2 | Analog Pin 2 | PA1 | BLUE | Blue LED | |
PA15 | A3 | Analog Pin 3 | PA0 | RED | Red LED | |
PA13 | SWDIO | Single-Wire Debug I/O | PB12 | GREEN | Green LED | |
PA14 | SWCLK | Single-Wire Debug Clock | PB6 | RX | UART Receive | |
PC13 | BTN# | PAIR Button | PB7 | TX | UART Transmit | |
VDD | <VIO | Logic-level Voltage | -- | VBAT | Direct Battery Voltage |
Link to Sparrow Schematic (PDF)
Link to Sparrow MCU Datasheet (PDF)
v1.0 HARDWARE ONLY
Sparrow Rail Pinout (v1.0) Pin # Pin Name Description Pin # Pin Name Description NRST RST# RESET Button PA7 MOSI Main Out / Secondary In PH3-BOOT0 BOOT BOOT Button PA6 MISO Main In / Secondary Out VSS_EP GND Ground PA5 SCK SPI Clock PB2 A1 Analog Pin 1 PA4 CS Chip Select PA10 A2 Analog Pin 2 PA2 LPTX Low-Power UART Transmit PA15 A3 Analog Pin 3 PA3 LPRX Low-Power UART Receive PA11 SDA I2C Data PA1 BLUE Blue LED PA12 SCL I2C Clock PA0 RED Red LED PA13 SWDIO Single-Wire Debug I/O PB12 GREEN Green LED PA14 SWCLK Single-Wire Debug Clock PB6 RX UART Receive PC13 BTN# PAIR Button PB7 TX UART Transmit VDD <VIO Logic-level Voltage -- VBAT Direct Battery Voltage